Heart of DarknessHeart of Darkness"What?!" demanded Colonel-General Redmond."Exactly what I said, sir," said the lieutenant, "There's been an attack on Cartoon City Central Station. All reserves of M1299 are in insurgent hands.""What the devil do they need it for?" demanded Redmond, "What are they going to shoot at with...with..."He paled."...tell Simmonds to get that ammo back right now," he snapped."Yes sir!"Sandy opened her eyes.She was lying in the muddy bank beside the river, about a hundred yards from a large waterfall - evidently the one they had come over. The forest around them was completely burnt. The boat had landed a few feet away, upturned and deflated. Mr. Krabs and Kara were leaning over a familiar body - the latter bleeding from a wound in the arm."Oh no," Sandy breathed, "Hopkins!"She crawled up and ran over."He'll live," replied Mr. Krabs, "Broke both legs and he's out cold, but he'll live."There was a loud squelching noise, and a mound of mud moved to reveal Tucke
RGR: The Bureau: XCOM DeclassifiedThe Bureau: XCOM DeclassifiedGenre: Third Person ShooterDeveloper: 2K GamesSetting: 1962 + aliens.Story: First of all, a bit of ambiance for this review. It is 1962, and the Bureau of Emergency Strategic Command has been formed to protect the US against communist infiltration. Suddenly, aliens! After a devastating attack on the Bureau HQ at Groom Range AFB (this isn't a spoiler, it literally happens five minutes in), the Bureau is rebranded as XCOM and sent back into the field to fight a brutal (and highly classified) conflict against the invading 'Outsiders'. You play as Special Agent William Carter, a discouraged CIA transfer with a voice more gravely then a mid-western back road, as he leads his team in the field, discovering the motives of the invaders...Gameplay: You know Mass Effect? It's like that, but a wee bit more tactical and with old guns.Game Design: Rough around the edges a tad, but pretty good. The ene
The Great EscapeThe Great EscapeThe long train sat in a siding behind Cartoon City Station.It was a strange consist, even by the city's standards. A large black steam locomotive had been attached to the front (most of the more modern engines had been destroyed or damaged by guerrillas), several old European-style closed wagons behind. Soldiers gathered around the train as workers loaded crates into the vans.Not far away, hiding in an old rotten boxcar, Tierce looked over the scene."Train's in," he hissed into a radio, "You ready?""On your go," replied Dib.Tierce nodded and pulled out a flare gun. He pointed it at the sky and fired.Skinner was aiming his rifle, finger on the trigger. Kara looked back at him, her eyes starting to glow. Tucker had stepped back, trying to look like he wasn't important.Things were tense, to say the least."Okay, everybody calm down," snapped Sandy, "We're not here to fight.""Which is why you came armed?" demanded Kara."...point taken," muttered Sand
OlympiansOlympians"Ladies and gentlemen - your attention please."The Cartoon City Council were assembled in the council chamber in the (yet again) temporary City Hall at the former Police Headquarters while the Orwell Building was being rebuilt - no, refurbished, that's what the papers were told to say.At their head was Sinestro, glowering over them with his arms crossed."You," he growled, "Have not provided the recruitment quotas desired of the IV Corps' campaign. What is going on?""We've employed most of the single population," replied Simmonds, "But about ten percent seem to have dropped off the grid...""...because they have joined Batman's insurgency!" thundered Sinestro, slamming his fist on the table."This is being handled," said Simmonds, "Mr. Brockman has been working the press to paint us in a better light.""Clearly, he has not succeeded," sneered Sinestro, "Brockman! Stand."Brockman nervously stood up."Explain yourself," Sinestro said, glaring at the reporter.